Skip to main content

Notice: This Wiki is now read only and edits are no longer possible. Please see: https://gitlab.eclipse.org/eclipsefdn/helpdesk/-/wikis/Wiki-shutdown-plan for the plan.

Jump to: navigation, search

Difference between revisions of "EDT:Declaring widgets"

(Declare, customize, and display widgets)
Line 38: Line 38:
  
 
= Declare and display widgets =
 
= Declare and display widgets =
 +
 +
Consider this design surface and the code that created it:
 +
 +
[[Image:gridlayout_without_spanning.jpg]]
 +
 +
package client;
 +
 +
import org.eclipse.edt.rui.widgets.Button;
 +
import org.eclipse.edt.rui.widgets.CheckBox;
 +
import org.eclipse.edt.rui.widgets.GridLayout;
 +
import org.eclipse.edt.rui.widgets.GridLayoutData;
 +
import org.eclipse.edt.rui.widgets.GridLayoutLib;
 +
import org.eclipse.edt.rui.widgets.TextField;
 +
import org.eclipse.edt.rui.widgets.TextLabel;
 +
import eglx.ui.rui.RUIHandler;
 +
 +
handler MySecondHandler type RUIhandler{
 +
  initialUI =[ui], onConstructionFunction = start,
 +
  cssFile = "css/MyProject.css", title = "MyHandler"}
 +
 +
  ui GridLayout{columns = 3, rows = 4, cellPadding = 4,
 +
  children =[myLabel, myTextField, myCheckBox, myButton]};
 +
 +
  myLabel TextLabel{ layoutData = new GridLayoutData{ row = 1, column=1},
 +
    text = "a label: " };
 +
 +
  myTextField TextField{ layoutData = new GridLayoutData{ row = 1, column = 2},
 +
                          text = "a text field"};
 +
 +
  myCheckBox CheckBox{ layoutData = new GridLayoutData{ row = 2, column = 2 },
 +
                          text="a check box" };
 +
 +
  myButton Button{ layoutData = new GridLayoutData{ row = 4, column = 1 },
 +
                    text="a button" };
 +
 
 +
  function start()
 +
  end
 +
end
 +
 +
  
 
= Customize widgets =
 
= Customize widgets =

Revision as of 17:33, 15 February 2012

The next sections outline a way to develop a Rich UI application. The IDE helps you to do the tasks quickly.

For background information, see Web technology for EGL Rich UI.

Create a Handler type of stereotype RUIHandler

Consider this design surface and the code that created it:

Gridlayout initial design.jpg

package client;
 
import org.eclipse.edt.rui.widgets.GridLayout;
 
handler MyHandler type RUIhandler{
 
   // sets one or more widgets at the root of the widget tree.
   initialUI =[ui], 
 
   // specifies the function that runs initially and without user interaction.
   onConstructionFunction = start, 
 
   // identifies the CSS file that helps you to design the page.
   cssFile = "css/MyProject.css", 
 
   // sets the title that is displayed at the top of your browser or browser tab.
   title = "MyHandler"}
 
   ui GridLayout{columns = 3, rows = 4, cellPadding = 4, children =[]};
 
   function start()
   end
end

An IDE wizard initially creates a grid layout of 3 columns and 4 rows.

Declare and display widgets

Consider this design surface and the code that created it:

Gridlayout without spanning.jpg

package client;

import org.eclipse.edt.rui.widgets.Button; import org.eclipse.edt.rui.widgets.CheckBox; import org.eclipse.edt.rui.widgets.GridLayout; import org.eclipse.edt.rui.widgets.GridLayoutData; import org.eclipse.edt.rui.widgets.GridLayoutLib; import org.eclipse.edt.rui.widgets.TextField; import org.eclipse.edt.rui.widgets.TextLabel; import eglx.ui.rui.RUIHandler;

handler MySecondHandler type RUIhandler{

  initialUI =[ui], onConstructionFunction = start, 
  cssFile = "css/MyProject.css", title = "MyHandler"}

  ui GridLayout{columns = 3, rows = 4, cellPadding = 4, 
  children =[myLabel, myTextField, myCheckBox, myButton]};

  myLabel TextLabel{ layoutData = new GridLayoutData{ row = 1, column=1},
    text = "a label: " };

  myTextField TextField{ layoutData = new GridLayoutData{ row = 1, column = 2}, 
                         text = "a text field"};

  myCheckBox CheckBox{ layoutData = new GridLayoutData{ row = 2, column = 2 }, 
                         text="a check box" };

  myButton Button{ layoutData = new GridLayoutData{ row = 4, column = 1 }, 
                   text="a button" };
 
  function start()
  end

end


Customize widgets

Consider this web page and the code that created it:

Gridlayout spanning.jpg

package client;
 
import org.eclipse.edt.rui.widgets.Button;
import org.eclipse.edt.rui.widgets.CheckBox;
import org.eclipse.edt.rui.widgets.GridLayout;
import org.eclipse.edt.rui.widgets.GridLayoutData;
import org.eclipse.edt.rui.widgets.GridLayoutLib;
import org.eclipse.edt.rui.widgets.TextField;
import org.eclipse.edt.rui.widgets.TextLabel;
import eglx.ui.rui.RUIHandler;
 
handler MyHandler type RUIhandler{
   initialUI =[ui], onConstructionFunction = start, 
   cssFile = "css/MyProject.css", title = "MyHandler"}
 
   ui GridLayout{columns = 3, rows = 4, cellPadding = 4, 
   children =[myLabel, myTextField, myCheckBox, myButton]};
 
   myLabel TextLabel{ layoutData = new GridLayoutData{ row = 1, column=1},
     text = "a label: " };
 
   myTextField TextField{ layoutData = new GridLayoutData{ row = 1, column = 2,
      horizontalSpan = 2 }, text = "a text field"};
 
   myCheckBox CheckBox{ layoutData = new GridLayoutData{ row = 2, column = 2, 
      verticalSpan = 2 }, text="a check box" };
 
   myButton Button{ layoutData = new GridLayoutData{ row = 4, column = 1,
                    horizontalSpan = 2, 
                    horizontalAlignment = GridLayoutLib.Align_Center }, 
                    text="a button" };
 
 
 
   function start()
   end
end

Assign and code event handlers

 

Write the on-construction function

 





Code snippets main page

Back to the top