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Difference between revisions of "EDT:Declaring widgets"

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EGL Rich UI includes widget types that are of two kinds: some are written in EGL, some are based on Dojo technology. You can use the two kinds of widgets in the same application.<br>
 
  
<br>
 
 
= BidiTextArea  =
 
 
= BidiTextField  =
 
 
= Box  =
 
 
= Button  =
 
 
<br>
 
 
Checkbox<br>
 
 
<br>
 
 
Combo
 
 
<br>
 
 
DataGrid and related types
 
 
<br>
 
 
DIv, FloatLeft, and FloatRight
 
 
<br>
 
 
DojoAccordionContainer
 
 
 
 
DojoBarGraph
 
 
 
 
DojoBorderContainer
 
 
 
 
DojoBubbleChart
 
 
 
 
DojoButton
 
 
 
 
DojoCalendar
 
 
 
 
DojoCheckbox
 
 
 
 
DojoColorPalette
 
 
 
 
DojoComboBox
 
 
 
 
DojoContentPane
 
 
 
 
DojoContextMenu
 
 
 
 
DojoCurrencyTextBox
 
 
 
 
DojoDateTextBox
 
 
 
 
DojoDialog
 
 
 
 
DojoEditor
 
 
 
 
DojoGrid
 
 
 
 
DojoHorizontalSlider
 
 
 
 
DojoLineGraph
 
 
 
 
DojoMenu
 
 
 
 
DojoMenuItem
 
 
 
 
DojoPieChart and related types
 
 
 
 
DojoProgressBar
 
 
 
 
DojoRadioGroup
 
 
 
 
DojoStackContainer
 
 
 
 
DojoTabContainer
 
 
 
 
DojoTextArea
 
 
 
 
DojoTextField
 
 
 
 
DojoTimeTextBox
 
 
 
 
DojoTitlePane
 
 
 
 
DojoToggleButton
 
 
 
 
DojoTooltip
 
 
 
 
DojoTooltipDialog
 
 
 
 
DojoTree
 
 
 
 
DojoTreeNode
 
 
 
 
GridLayout and related types
 
 
<br>
 
 
Grouping
 
 
<br>
 
 
HTML
 
 
<br>
 
 
Hyperlink
 
 
<br>
 
 
Image
 
 
<br>
 
 
List
 
 
<br>
 
 
ListMulti
 
 
<br>
 
 
PasswordTextField
 
 
<br>
 
 
RadioGroup
 
 
<br>
 
 
Shadow
 
 
<br>
 
 
Span
 
 
<br>
 
 
TextArea
 
 
<br>
 
 
TextField
 
 
<br>
 
 
TextLabel
 
 
<br>
 
 
Tooltip
 
 
<br>
 
 
Tree and related types
 
 
<br>
 
 
<br>
 
 
<br>
 

Latest revision as of 17:39, 16 February 2012

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