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Difference between revisions of "Building Equinox Launcher"
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Equinox Launchers can be built from [https://hudson.eclipse.org/releng/view/Launcher/ Releng CI Instance]. This needs to be used on demand only. | Equinox Launchers can be built from [https://hudson.eclipse.org/releng/view/Launcher/ Releng CI Instance]. This needs to be used on demand only. | ||
− | https:// | + | ==Process== |
+ | ====Identify affected platforms==== | ||
+ | The library source structure is (can be seen here [https://github.com/eclipse-equinox/equinox/tree/master/features/org.eclipse.equinox.executable.feature/library Launcher Source]) | ||
+ | : library - contains common code | ||
+ | :: cocoa - contains Mac specific code | ||
+ | :: gtk - contains Linux specific code | ||
+ | :: win32 - contains Windows specific code | ||
+ | |||
+ | If common code is changed you need to build all platforms. Otherwise only the specific platforms needs to built | ||
+ | ====Identify whether build id needs to increment==== | ||
+ | You need to compare last build id | ||
+ | * used in the last successful build of launcher across all platforms and | ||
+ | :: Can be identified by the variable LIB_VERSION in [https://github.com/eclipse-equinox/equinox/blob/master/features/org.eclipse.equinox.executable.feature/library/make_version.mak make_version.mak] | ||
+ | * used for that specific platform | ||
+ | :: Verify platform specific eclipse_<version>.<so/dll> at [https://github.com/eclipse-equinox/equinox.binaries binaries repo] eclipse_<version>.<so/dll> would be present in org.eclipse.equinox.launcher.<ws>.<os>.<arch> | ||
− | + | If both are same you'll need to increment, otherwise build id should not be incremented | |
− | + | ||
− | + | ====Execution of build jobs==== | |
− | + | Run the [https://ci.eclipse.org/releng/view/Launcher/job/Build-eclipse-launcher/ Build-eclipse-launcher] in the next page it asks for 4 options. | |
− | + | ||
− | + | ||
− | ===Execution of build jobs=== | + | |
− | Run the [https:// | + | |
* increment build id (check this if you have determined the build_id needs to be incremented) | * increment build id (check this if you have determined the build_id needs to be incremented) | ||
* buildGtk (check this if linux platforms needs to be built) | * buildGtk (check this if linux platforms needs to be built) | ||
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* buildWin32 (check this for windows platforms) | * buildWin32 (check this for windows platforms) | ||
− | After this click on build button | + | After this click on build button, then build will start, this triggers build on native configurations and once the builds succeed newly built libraries are pushed to git repos as well |
− | + | ||
− | + |
Latest revision as of 07:23, 9 October 2023
Equinox Launchers can be built from Releng CI Instance. This needs to be used on demand only.
Contents
Process
Identify affected platforms
The library source structure is (can be seen here Launcher Source)
- library - contains common code
- cocoa - contains Mac specific code
- gtk - contains Linux specific code
- win32 - contains Windows specific code
If common code is changed you need to build all platforms. Otherwise only the specific platforms needs to built
Identify whether build id needs to increment
You need to compare last build id
- used in the last successful build of launcher across all platforms and
- Can be identified by the variable LIB_VERSION in make_version.mak
- used for that specific platform
- Verify platform specific eclipse_<version>.<so/dll> at binaries repo eclipse_<version>.<so/dll> would be present in org.eclipse.equinox.launcher.<ws>.<os>.<arch>
If both are same you'll need to increment, otherwise build id should not be incremented
Execution of build jobs
Run the Build-eclipse-launcher in the next page it asks for 4 options.
* increment build id (check this if you have determined the build_id needs to be incremented) * buildGtk (check this if linux platforms needs to be built) * buildCocoa (check this for Macos platforms) * buildWin32 (check this for windows platforms)
After this click on build button, then build will start, this triggers build on native configurations and once the builds succeed newly built libraries are pushed to git repos as well