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Difference between revisions of "LDT/User Area/New Noteworthy/New Noteworthy 1.3"

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=== Convert to Lua ===
 
=== Convert to Lua ===
  
It's now possible to add to an existing project the Lua nature. Doing this on a Koneki project will allow to convert an old Lua Koneki project to a LDT 1.3 one, see related documentation.
+
It's now possible to add to an existing project the Lua nature. Doing this on a Koneki project will allow to convert an old Lua Koneki project to a LDT 1.3 one, see related [[LDT/User_Area/Tutorials/MigrateFromKoneki|documentation]].
 
Right click on a project then in menu Configure select "Convert to Lua project".
 
Right click on a project then in menu Configure select "Convert to Lua project".
  

Revision as of 13:50, 28 January 2015

New & Noteworthy 1.3

Milestone M1

Convert to Lua

It's now possible to add to an existing project the Lua nature. Doing this on a Koneki project will allow to convert an old Lua Koneki project to a LDT 1.3 one, see related documentation. Right click on a project then in menu Configure select "Convert to Lua project".

ConvertMenu.jpg

Select your Execution Environment.

ConvertRegular.jpg

Add to the source path the folder where is your Lua code.

File:AddSrcToPath.jpg

Lua 5.2

Lua 5.2 is now supported !

GotoLabelEditor.jpg

Lua Grammar

It's now possible to set which grammar to use to validate and color keyword your Lua code. You can change the grammar at the project level or at the workspace level.

52grammar.jpg

Milestone M0

Be aware that the 1.3.0.M0 doesn't have any new features than Koneki LDT 1.2.0. This version is just a rename of the 1.2.0. The purpose of these release is to check that any regression have been introduced by the renaming/project switching.

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