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CDO Source Installation (CVS, deprecated)
Contents
Introduction
This tutorial describes how to install the CDO workspace using Buckminster.
Prepare the IDE
Download and install Eclipse 3.6 from http://download.eclipse.org/eclipse/downloads
Then open a fresh development workspace.
Add the following plug-ins from the Helios p2 repository (http://download.eclipse.org/releases/helios)
Install the following:
- EMF 2.6 SDK
- Buckminster 3.6 Core
- Buckminster 3.6 CVS Support
- Buckminster 3.6 PDE Support
Hint: You may alternatively install from the buckminster update site (the helios update site did not work in my case). Add http://download.eclipse.org/tools/buckminster/updates-3.6 to your update sites and select the required bundles.
Now you have prepared your IDE with the required tools.
Create the Target Platform
For the target platfrom first create an empty project called "_target".
Now create an empty target definition that Buckminster later can fill with the needed plug-ins (Windows->Preferences->Plugin Development->Target Platform)
Insert the name for the target platform.
Click 'Add'.
Add the directory location ${workspace_loc}/_target.
Activate the platform.
Create the API Baseline
Now we need to create an API baseline. First, create a new project called "_baselin"
Now navigate to the file "baseline.target" in the "org.eclipse.emf.cdo.releng" project. Right click it and choose "Export..." and in the following wizard "Target Definition"
Insert the path to your newly created project as destination.
Now we must add the API baseline. Open the Preferences (Window->Preferences) and open the "API Baselines" page.
Click "Add Baseline...". Just give it name (e.g. CDO 3.0 GA Baseline) and choose the destination. Then the API baseline is created.
Bootstrap the Releng Project
Now you need to bootstrap the releng project.
Right click the Package Explorer and choose Imort->Team Project Set. Select the downloaded _bootstrap.psf
Note, if you want to work on CDO 2.0 switch the branch with Team|Switch to "R2_0_maintenance" branch (not tag!)
Materialize the Sources and the Target Platform
To materialize the sources right-click the local.mspec, select Buckminster|Import...
While the following dialog is running go and fetch a coffee, or two, or three...
Finally hit the 'Finish' button
Updating the Workspace
You can update your development workspace with re-importing the local.mpec as described above. Then the whole workspace and the target platform are updated.