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EDT:Declaring widgets

Revision as of 18:09, 13 February 2012 by Unnamed Poltroon (Talk)

When you write a Rich UI application, the typical process is as follows:

  • Create a Handler type of stereotype RUIHandler.
  • Declare the widgets and customize them; for example, by assigning and coding event handlers.
  • Display a given widget by including it either in the initialUI array of the Rich UI handler or in the children array of another widget.
  • Write initialization code in the on-construction function.

This page gives examples of widget declaration and use.

BidiTextArea

 

BidiTextField

 

Box

 

Button

 

Checkbox

 


Combo

 


DataGrid and related types

 


DIv, FloatLeft, and FloatRight

 


DojoAccordionContainer

 

DojoBarGraph

 

DojoBorderContainer

 

DojoBubbleChart

 

DojoButton

 

DojoCalendar

 

DojoCheckbox

 

DojoColorPalette

 

DojoComboBox

 

DojoContentPane

 

DojoContextMenu

 

DojoCurrencyTextBox

 

DojoDateTextBox

 

DojoDialog

 

DojoEditor

 

DojoGrid

 

DojoHorizontalSlider

 

DojoLineGraph

 

DojoMenu

 

DojoMenuItem

 

DojoPieChart and related types

 

DojoProgressBar

 

DojoRadioGroup

 

DojoStackContainer

 

DojoTabContainer

 

DojoTextArea

 

DojoTextField

 

DojoTimeTextBox

 

DojoTitlePane

 

DojoToggleButton

 

DojoTooltip

 

DojoTooltipDialog

 

DojoTree

 

DojoTreeNode

 

GridLayout and related types

 

Grouping

 

HTML

 

Hyperlink

 

Image

 

List

 

ListMulti

 

PasswordTextField

 

RadioGroup

 

Shadow

 

Span

 

TextArea

 

TextField

 

TextLabel

 

Tooltip

 

Tree and related types

 

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