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EDT:Declaring widgets

Revision as of 13:59, 14 February 2012 by Unnamed Poltroon (Talk)

When you write a Rich UI application, the typical process is as follows:

  • Create a Handler type of stereotype RUIHandler.
  • Declare the widgets and customize them; for example, by assigning and coding event handlers.
  • Display a given widget by including it either in the initialUI array of the Rich UI handler or in the children array of another widget.
  • Write initialization code in the on-construction function.

The following sections give examples of widget declaration and use.


Display and Input

Button

 

Button (DojoButton)

 


Calendar (DojoCalendar)

 

Checkbox

 

Checkbox (DojoCheckbox)

 

ColorPalette (DojoColorPalette)

 

Combo

 


ComboBox (DojoComboBox)

 


CurrencyTextBox (DojoCurrencyTextBox)

 


DateTextBox (DojoDateTextBox)

 


Editor (DojoEditor)

 

Grid (DojoGrid)

 

HorizontalSlider (DojoHorizontalSlider)

 

Hyperlink

 

Image

 


List

 

ListMulti

 

Menu

 

Menu (DojoMenu)

 

PasswordTextField

 


ProgressBar (DojoProgressBar)

 


RadioGroup

 


RadioGroup (DojoRadioGroup)

 

Shadow

 

Span

 

TextArea

 

TextArea (DojoTextArea)

 

TextField

 

TextField (DojoTextField)

 

TextLabel

 

TimeTextBox (DojoTimeTextBox)

 

ToggleButton (DojoToggleButton)

 

Tooltip (DojoTooltip)

 

TooltipDialog (DojoTooltipDialog)

 

Tree (DojoTree) and related types

 

Layout

AccordionContainer (DojoAccordionContainer)

 

DojoBorderContainer

 

Box

 

GridLayout and related types

 

Grouping

 

StackContainer (DojoStackContainer)

 

TabContainer (DojoTabContainer)

 

TitlePane (DojoTitlePane)

 


Visualization






DataGrid and related types

 


Div, FloatLeft, and FloatRight

 



DojoBarGraph

 

DojoBubbleChart

 





DojoContentPane

 

DojoContextMenu

 



DojoDialog

 


DojoLineGraph

 

DojoMenuItem

 

DojoPieChart and related types

 

DojoTreeNode

 

HTML

 




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