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EDT:Declaring widgets

Revision as of 14:04, 14 February 2012 by Unnamed Poltroon (Talk)

When you write a Rich UI application, the typical process is as follows:

  • Create a Handler type of stereotype RUIHandler.
  • Declare the widgets and customize them; for example, by assigning and coding event handlers.
  • Display a given widget by including it either in the initialUI array of the Rich UI handler or in the children array of another widget.
  • Write initialization code in the on-construction function.

The following sections give examples of widget declaration and use.


Display and Input

Button

 

Button (DojoButton)

 


Calendar (DojoCalendar)

 

Checkbox

 

Checkbox (DojoCheckbox)

 

ColorPalette (DojoColorPalette)

 

Combo

 


ComboBox (DojoComboBox)

 


CurrencyTextBox (DojoCurrencyTextBox)

 

DataGrid and related types

 


DateTextBox (DojoDateTextBox)

 


Editor (DojoEditor)

 

Grid (DojoGrid)

 

HorizontalSlider (DojoHorizontalSlider)

 

Hyperlink

 

Image

 


List

 

ListMulti

 

Menu

 

Menu (DojoMenu)

 

PasswordTextField

 


ProgressBar (DojoProgressBar)

 


RadioGroup

 


RadioGroup (DojoRadioGroup)

 

Shadow

 

Span

 

TextArea

 

TextArea (DojoTextArea)

 

TextField

 

TextField (DojoTextField)

 

TextLabel

 

TimeTextBox (DojoTimeTextBox)

 

ToggleButton (DojoToggleButton)

 

Tooltip (DojoTooltip)

 

TooltipDialog (DojoTooltipDialog)

 

Tree (DojoTree) and related types

 

Layout

AccordionContainer (DojoAccordionContainer)

 

BorderContainer (DojoBorderContainer)

 

Box

 

GridLayout and related types

 

Grouping

 

StackContainer (DojoStackContainer)

 

TabContainer (DojoTabContainer)

 

TitlePane (DojoTitlePane)

 


Visualization

BarGraph (DojoBarGraph)

 

BubbleChart (DojoBubbleChart)

 


LineGraph (DojoLineGraph)

 

PieChart (DojoPieChart) and related types

 


Div, FloatLeft, and FloatRight

 




DojoContentPane

 

DojoContextMenu

 



DojoDialog

 



DojoTreeNode

 

HTML

 




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